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“You should have taken the realm for yourself. It was there for the taking. Jaime told me how you found him on the Iron Throne the day King's Landing fell, and made him yield it up. That was your moment. All you needed to do was climb those steps, and sit. Such a sad mistake.” –George R.R. Martin, A Game of Thrones
In the aftermath of the Tourney for the Hand, Eddard Stark searches for answers to the questions posed by Jon Arryn’s death. Across the Narrow Sea, Daenerys Targaryen rides across the Dothraki sea to Vaes Dothrak with a massive khalasar and her husband, Khal Drogo. The Great Houses stir restlessly across Westeros, watching and plotting their own bids for power. From the sands of Dorne to the icy forests beyond the Wall, tension grows with every passing day.
Enter the unrest and intrigue of A Game of Thrones: The Card Game with No Middle Ground, the fourth Chapter Pack in the Westeros cycle! Like the other packs of this cycle, No Middle Ground follows the events of the first book in A Song of Ice and Fire, introducing iconic characters like Hodor and Gendry to the game for the first time. In addition, you’ll find five new plots in this Chapter Pack—three faction-specific and two neutral—that vastly increase your options for building any faction’s plot deck.
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JĘZYK POLSKI lub ANGIELSKI
Uwaga! To nie jest samodzielna talia. Do gry wymagany jest zestaw podstawowy A Game of Thrones: The Card Game Second Edition PL/EN.
W całych Siedmiu Królestwach i za Wąskim Morzem, Wielkie Rody Westeros stają do walki w gwałtownym konflikcie. Dołączcie do sił Rodu Starków, Lannisterów, Targaryenów, Baratheonów, Greyjoyów, Martellów lub Tyrellów w walce o kontrolę nad Żelaznym Tronem...
Podczas gdy Wielkie Rody walczą o władzę w Westeros, Nocna Straż pełni wartę na Murze, broniąc Siedmiu Królestw przed czyhającym za nim niebezpieczeństwem. Od tysiącleci zaprzysiężeni Straży opuszczają swoje ziemie i zrzekają się tytułów, ...
Newly redesigned with gorgeous, full-bleed art, this deck is a card-for-card recreation of the Lannister Banner of the Wolf deck that Joe Mirando piloted to victory on the tourney ground of the 2016 A Game of Thrones: The Card Game World Championships...
Though House Tyrell receives the bulk of the cards in this expansion, you’ll also find new non-loyal cards for each of the seven other factions, many featuring ways to counter the primary strategies of House Tyrell. And since Oldtown falls within the domain of ...
The Archmaester’s Key is the first expansion of the Flight of Crows cycle for A Game of Thrones: The Card Game, and as such, it serves to introduce the major themes that will play out throughout the cycle. As the name implies, the Flight of Crows cycle ...
Journey to Oldtown, like The Archmaester’s Key before it, focuses on amplifying the major themes of the game’s fourth cycle. While it continues to follow A Feast for Crows, this cycle brings new strength to the bestow keyword and provides incentives for the factions ...
A kingsmoot has not been called in hundreds of years. But in the Iron Islands, the tide is changing with the mysterious death of Balon Greyjoy and the return of Euron Crow’s Eye. The Drowned God is roiling in his watery halls, the ironborn are returning to the old ...
In Favor of the Old Gods, you’ll find the continuation of the Flight of Crows cycle for A Game of Thrones: The Card Game—drawing players deeper into the events of A Feast for Crows with cards that feature the bestow keyword or reward you for forging alliances...
Sands of Dorne is a deluxe expansion for A Game of Thrones: The Card Game, bringing House Martell squarely into the sunlight, giving them the cards they need to go toe-to-toe with any other faction in the game. Here, you’ll find powerful new versions of ...
The Faith Militant has a special focus on the religions of Westeros, even when viewed alongside the other Chapter Packs of the Flight of Crows cycle. Here, you’ll find characters who’ve sworn fealty to The Seven, the Drowned God, and R’hllor, each serving their gods ...
As A Feast for Crows draw to a close, countless conspiracies are revealed. Victarion Greyjoy has been dispatched to Essos to fetch back Daenerys Targaryen, but secretly, he plans to win her for himself. Arianne Martell plots to crown Myrcella Baratheon and lead...
The Shadow City marks the beginning of the fifth cycle of Chapter Packs—the Dance of Shadows cycle. Here, you’ll find the story advancing into the pages of A Dance with Dragons and the return of a beloved mechanic from the game’s first edition: shadows...
The March on Winterfell is the second Chapter Pack in the Dance of Shadows cycle for A Game of Thrones: The Card Game. Featuring three copies each of twenty new cards, this pack draws you into the world of George R. R. Martin's A Song of Ice and Fire series...
Streets of King's Landing is the third chapter pack in the Dance of Shadows cycle for A Game of Thrones: The Card Game. Containing three copies each of twenty new cards, this pack immerses you in the world of George R. R. Martin's ...
Music of Dragons is the fourth Chapter Pack in Dance of Shadows, the fifth cycle of A Game of Thrones: The Card Game. As the story moves into the pages of A Dance with Dragons, you will see the return of the Shadow mechanic from ...
In Daznak’s Pit is the fifth Chapter Pack in the Dance of Shadows cycle for A Game of Thrones: The Card Game. Featuring three copies each of twenty new cards, this pack draws you into the world of George R. R. Martin’s A Song of...
Daggers in the Dark is the sixth Chapter Pack in the Dance of Shadows cycle for A Game of Thrones: The Card Game. Featuring three copies each of twenty distinct cards, this pack draws you into the pages of A Song of Ice and Fire,...
Kings of the Isles is a deluxe expansion for A Game of Thrones: The Card Game that brings House Greyjoy, too oft ignored by the courtiers of King’s Landing, to the centerstage. With 156 cards, you will find every tool you need to ...
Daggers in the Dark is the sixth Chapter Pack in the Dance of Shadows cycle for A Game of Thrones: The Card Game. Your journey begins at the great wall that surrounds the capital city. Aegon I Targaryen had seven gates built as...
The King’s Landing cycle takes a new approach to the Game of Thrones LCG. Rather than following the plot of A Song of Ice and Fire, this cycle is centered around the capital of the seven kingdoms, allowing you to explore the world of ...
Fury of the Storm is a deluxe expansion for A Game of Thrones: The Card Game that shines the spotlight on House Baratheon, the rulers of the Seven Kingdoms in the opening of George R. R. Martin’s A Song of Ice and Fire series. This expansion...
Take your revenge with the 2018 World Championship Deck for A Game of Thrones: The Card Game! This Martell Banner of the Wolf list that led Lennart Paga to victory at the 2018 World Championship by embracing the long game and ...