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“No one, even those who have the facts concerning the recent horror, can say just what is the matter with Dunwich…” –H. P. Lovecraft, The Dunwich Horror
Several months ago, three Miskatonic University professors armed themselves with secret knowledge, traveled to Dunwich, and brought an end to the strange and terrifying creature that had been terrorizing the secluded village. Now their story continues in The Dunwich Legacy expansion for Arkham Horror: The Card Game.
Your mentor, Dr. Armitage, was one of those three professors. When his colleagues go missing, he fears the worst and asks for your help. With its five mini cards and 156 full-size cards, The Dunwich Legacy challenges you to find the missing professors, launching you into a campaign that leads to Miskatonic University, the notorious Clover Club, and beyond.
Five new investigators arrive to offer their services, and you can arm them with fifty-nine new player cards (including a complete playset of each). Pursue new deck-building strategies and new styles of play. You’ll need all the help you can get as you play the expansion’s two scenarios and encounter all manner of new terrors – from backroom thugs and bad luck to arcane hexes and wholly unnatural abominations.
This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set is required to play.
Swego czasu w ustronnej wiosce Dunwich jakaś potworna istota siała grozę pośród mieszkańców. Koszmar zakończył się, dopiero gdy trzej profesorowie z Uniwersytetu Miskatonic – dr Armitage, dr Morgan i profesor Rice – przybyli do Dunwich i uzbrojeni w tajemną wiedzę, zdołali pokonać bestię. Teraz jednak, kilka miesięcy później, towarzysze doktora Armitage zniknęli w tajemniczych okolicznościach i uczony obawia się najgorszego.
W Dziedzictwie Dunwich badacze wyruszą na poszukiwanie zaginionych profesorów i w trakcie kampanii wyruszą na Uniwersytet Miskatonic, do okrytego złą sławą Clover Club i w wiele innych miejsc. To rozszerzenie zawiera dwa pierwsze scenariusze z kampanii Dziedzictwo Dunwich.
W pudełku znajdują się również nowi badacze i karty graczy, które zwiększają różnorodność tworzonych talii i możliwości oferowane przez grę.
Horror w Arkham: Gra karciana to kooperacyjna gra karciana, w której gracze wcielają się w badaczy tajemnic i odkrywają przerażające sekrety nie z tego świata.
Uwaga! To nie jest samodzielna gra! Do rozgrywki wymagana jest podstawowa wersja gry: Horror w Arkham: Gra karciana - Zestaw Podstawowy.
The sixty-two card, standalone scenario in Carnevale of Horrors transports you to a city of masks and mysteries. While revelers throng the streets of Venice, masked conspirators advance their sinister agendas, shadows envelop the city, and something...
Designed as a standalone adventure for Arkham Horror: The Card Game, Curse of the Rougarou sends you along a bone-chilling hunt through New Orleans and the bayous of southern Louisiana. Its 62 cards come with all the rules, locations...
"Assuming that I was sane and awake, my experience on that night was such as has befallen no man before. It was, moreover, a frightful confirmation of all I had sought to dismiss as myth and dream." –H. P. Lovecraft, The Shadow Out of Time ...
The Miskatonic Museum is the first Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game, and it begins with a book… Somewhere in the Miskatonic Museum, Olaus Wormius’s Latin translation of a book called the Necronomicon...
An essential tome for all the most daring fans of Arkham Horror, Eldritch Horror, Elder Sign, Mansions of Madness, and the other Arkham Horror Files games, The Investigators of Arkham Horror contains fifty-two short stories with full-color illustrations by...
Your adventures on the Essex County Express feature a randomized set of locations that greatly enhance the scenario's replayability, meaning this nightmarish ride is one you'll want to take again and again and again! ...
Blood on the Altar is the third Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Its sixty cards (including a complete playset of each new player card), challenge you to delve the secrets of Dunwich, where you suspect a series of ...
A mystery within a mystery, Undimensioned and Unseen may bring you another step closer to your ultimate goal, but you must first track down whatever knowledge or power may allow you to defeat a number of otherwise invulnerable Abominations. And it demands ...
Who could have ever guessed that your search for two missing professors would lead to this? The wind howls. Ritual magic vibrates through the air. And the world is ripping apart. Your time is running out. Your doom is fast approaching! ...
At the end of The Dunwich Legacy cycle, and near the end of your path to abject madness, Lost in Time and Space is the climactic sixth Mythos Pack in the first full-length Arkham Horror: The Card Game campaign! ...
In The Path to Carcosa, the second deluxe expansion for Arkham Horror: The Card Game, it becomes your task to uncover the secrets of this unusual play. The expansion's two scenarios kick off The Path to Carcosa campaign with a trip to the Ward Theatre and an ...
The King in Yellow has come to Arkham, you caught the performance, and now you find yourself drawn into the maddening web of powerful forces and sinister event that seems to surround the mysterious play. So how do you proceed? Where do you continue ...
It was always going to come to this… You're finally headed to the asylum. The Unspeakable Oath is the second Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, and it carries you deep into the belly of Arkham’s asylum. You’ll find ...
Over the course of 109 action-packed pages, Hour of the Huntress follows beloved investigator Jenny Barnes as she searches frantically for her missing sister - only to uncover some of the darkest secrets hidden in the shadows of Arkham, Massachusetts...
With game effects that key off the campaign's rules for Doubt and Conviction, as well as a host of new player cards to help keep you grounded, A Phantom of Truth steeps you in a world of supernatural terrors, psychological torment, and thrilling mystery...
In The Pallid Mask scenario, you and your fellow investigators will enter these tunnels in search of a stranger whom you believe must be connected to the events surrounding the performance of The King in Yellow at the Ward Theatre in Arkham. But with each new ...
Take on the creatures that dwell between worlds in Ire of the Void! In this thrilling novella by Richard Lee Byers, astronomer and Miskatonic University professor Norman Withers seeks to restore his reputation among Arkham's academic elite after doubt of his...
Your investigations have led you to the island commune of Mont Saint-Michel, as brooding, dark clouds cover the sky. A storm is coming—and it’s unclear if our world will survive. Black Stars Rise offers the latest chapter in The Path to Carcosa cycle for Arkham...
Dim Carcosa is the sixth and final Mythos Pack in the Path to Carcosa cycle for Arkham Horror: The Card Game. Your investigation into the mysterious play The King in Yellow has led you across the globe and brought you to the edge of madness. Now, in the final act of ...
We think we know the history of the Earth, but there are secrets that lie beyond our reckoning and truths that could undo our entire understanding of the universe. When renowned historian Alejandro Vela discovers one of these secrets, the ruins of an ancient and...
Journey to the mysterious Dreamlands in To Fight the Black Wind! This Arkham Horror novella by Jennifer Brozek invites readers for a visit to Arkham Sanatorium where psychologist Carolyn Fern is searching for the cause of a patient’s terrible nightmares that leave...
The Dirge of Reason is an Arkham Horror novella by Graeme Davis that throws you headfirst into the roaring twenties where tragedy has struck the small town of Arkham, Massachusetts. During an apparent freak accident, the entire New England Virtuosi ...
Dim Carcosa is the sixth and final Mythos Pack in the Path to Carcosa cycle for Arkham Horror: The Card Game. Your investigation into the mysterious play The King in Yellow has led you across the globe and brought you to the edge of madness. Now, in the final act of ...
This new scenario throws you into the investigation like never before with three separate Act decks that are each in play simultaneously. With few leads and a limited amount of time before the trail runs cold, you must weigh your evidence to decide ...
This premium box can also be used to store your entire campaign, along with divider cards marked for each new encounter set in the Night of the Zealot campaign. Finally, this expansion also contains new player cards that increase the customization options of...
The Boundary Beyond scenario skews your idea of reality as the city shifts around you. By using the Explore action to investigate different locations, you may find that time has become destabilized as Modern locations are replaced with Ancient ones...
This Mythos Pack features an immersive two-part scenario that takes you on an adventure both above and below the Earth. Immediatley forced to face the consequences of your choices, you shape the scenario as you go, determining which dangers ...
Following the events of Heart of the Elders, you and your team of investigators have journeyed deep into a series of caverns where a new world lays hidden from the outside world. Strange creatures that cannot be of this world have ...
Following the events of The City of Archives, your team of investigators find yourselves trapped deep in the of the Earth and the only way out is...down. Your mission to protect humanity continues, but the threats to your life increase with...
Shattered Aeons is the sixth and final Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game. In The Forgotten Age, you journeyed to the darkest corners of Central America in search of a lost Aztec city-state...
Badacze muszą wyruszyć do Nowego Orleanu, aby odkryć, co tak naprawdę kryje się za ostatnimi morderstwami… Muszą jednak uważać, aby wisząca nad okolicznymi zalewiskami klątwa nie pochłonęła również ich! ...
W tym scenariuszu badacze biorą udział w weneckim karnawale i próbują zdemaskować tajemniczych konspiratorów. Kiedy cień okrywa miasto, z wód laguny wyłania się coś przerażającego…
Witness the day of reckoning with the Guardians of the Abyss Scenario Pack for Arkham Horror: The Card Game! Called to Cairo to unravel a medical mystery, this pack throws you into the action of the linked scenarios...
Discover what secrets have been drowned in Devil Reef in The Deep Gate! This Arkham Horror novella by Chris A. Jackson takes readers on a voyage up the Miskatonic River running through Arkham and the along the coasts of ...
You thought the cases were closed, relegated to a past that was best left forgotten. Beginning with a search for two missing Miskatonic University professors, your inquiries in The Dunwich Legacy launched you on a campaign that led...
The Circle Undone is the fourth deluxe expansion for Arkham Horror: The Card Game. Here, your team of investigators delve into the mysteries of Arkham’s past, uncovering its macabre history and the motives of those who dwell in its...
Arkham Horror is a cooperative game of mystery and terror for up to six players. Inspired by the writings of H.P. Lovecraft, each unique scenario puts you in the shoes of one of Arkham's investigators as they explore the streets...
Horror Roleplaying in the Worlds of H.P. Lovecraft. The Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar ...
Contains a massive and legendary campaign, of up to nineteen adventures, for the Call of Cthulhu roleplaying game. Beginning in 1920s London, the investigators journey to Paris and thence to the ancient city of Constantinople. With luck, they also return home...
This expansion introduces Shudde M'ell, a destructive new Ancient One. Heralding this new threat is the advent of Disasters and Devastation Encounters as well as destructive new Mythos cards. Four weary investigators join the fight, bringing with them new...
W Eldritch Horror gracze wezmą udział w wyścigu ze złem, które rozciąga się na cały świat. Starając się powstrzymać zbliżającą się zagładę grupa badaczy wyruszy do największych miast, odległej dziczy i wielu innych miejsc, które znajdą się na ich drodze.
In Masks of Nyarlathotep, each of these sects pursues the awakening of an aspect of the same horrific creature: Nyarlathotep. This being is known as the Messenger of the Outer Gods, and he is the only Ancient One that still actively walks among humanity ...
Przenieście się do świata snów. Odkąd niezwykły świat zaczął przesączać się do tej rzeczywistości, mają miejsce coraz dziwniejsze rzeczy. Ludzi nęka w snach atramentowo-czarna ciemność, która bezszelestnie rozpełza się po nieboskłonie. Niektórzy zapadają...
Władca Kadath budzi się! Czciciele Nyarlathotepa, Posłańca Zewnętrznych Bogów, szerzą się na całym globie, otwierają bramy i burzą delikatną równowagę między naszą rzeczywistością a wymiarem Zewnętrznych Bogów...
Świat stoi na krawędzi katastrofy. Jest rok 1926, a pradawne istoty o niewyobrażalnej potędze budzą się powoli z długiego snu, przynosząc ludziom śmierć i szaleństwo. Dziwne kulty i przerażające stwory sieją spustoszenie na każdym kontynencie, a struktura rzeczywistości rozpada się, otwierając bramy do dziwacznych, obcych wymiarów.
This 3 x 3 slip-resistant gamemat immerses you in the twisted world of Arkham Horror, providing a full space to layout the sprawling labyrinth that is the city of Arkham. Not only that, but the mat is the perfect way to organize your game...
Following the events of The Circle Undone, you are desperate to find more information about the dangerous new coven of that has taken up residence in Arkham. Such knowledge is difficult to come by, even in a place like Arkham, but you...
When you step onto the hallowed ground of the graveyard, you may find yourself consumed by a feeling that the ghosts of the past are all around you, existing on some separate unseen plane. In The Wages of Sin, the locations that you...
Following the events of The Wages of Sin, you are disturbed to learn that there have been even more strange sightings in Arkham and worse, several more people have disappeared. You need help.Your relationship with the Order of the...
As you explore the island, you will find braziers scattered at various locations, that you can either light or douse with the new Circle action ability. Lighting these braziers may help push back the heavy mist, allowing you to further explore the island, but ...
After your fateful investigation in Union and Disillusion, the state of the city continues to decay. Breaches in reality begin to rip through the fabric of the Earth, and a faint melody of discordant pipes can be heard throughout the streets of...
After your battle to close the rips in reality in In the Clutches of Chaos, you have left your city and your world behind, traveling an impossible distance, and yet you are still many leagues from the nighted throne where your ultimate foe...
Madness returns for an encore performance in the Return to the Path to Carcosa upgrade expansion for Arkham Horror: The Card Game! You thought the final curtain had closed on your dealings with The King in Yellow. The cursed ...
The Dream-Eaters is the fifth deluxe expansion for Arkham Horror: The Card Game. In this expansion, 1–4 players take on the roles of either a group of investigators venturing into the Dreamlands or their companions who have been left...
The Search for Kadath is Scenario 2–A of The Dream-Quest. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream-Eaters cycle to form a larger four-part or eight-part campaign...
Investigators must solve the Murder at the Excelsior Hotel in this special scenario for Arkham Horror: The Card Game. With the clock ticking and danger around every corner, can you figure out the truth before time runs out? ...
A Thousand Shapes of Horror is Scenario 2–B of “The Web of Dreams” campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream-Eaters cycle to form either a larger four-part ...
Embark on a dangerous rescue mission in Dark Side of the Moon, the third Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game! After the man who may hold the key to escaping the Dreamlands is taken by...
Descend into the dreaded Underworld of the Dreamlands in Point of No Return, the fourth Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game! After forcing your way through the veil that divides the world of...
Where the Gods Dwell is Scenario 4–A of The Dream-Quest campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or...
Defend the Dreamlands from the schemes of the Spinner in Darkness in Weaver of the Cosmos, the sixth and final Mythos Pack in the Dream-Eaters cycle for Arkham Horror: The Card Game!...
Discover the power of true magic in Blood of Baalshandor! This Arkham Horror novella by Richard Lee Byers invites readers to return to Arkham alongside Dexter Drake as he searches for arcane tomes that can shed some light on...
W scenariuszu Śluz, który pożarł wszystko do gry karcianej Horror w Arkham pojawi się coś nie z tej ziemi… Ten samodzielny scenariusz, którego premiera odbyła się podczas Gen Con 2019, przenosi graczy w świat mitów Cthulhu H.P. Lovecrafta, w ...
The flow of time itself is convoluted, and though you thought you had left the jungles of southern Mexico and the depths of Yoth behind you, it appears that they are not as far away as they might seem. Like a snake eating its own tail, the timeline is looping ...
Każda z Podstawowych talii badacza zawiera złożoną z 34 kart, gotową do gry talię badacza, a także 26 dodatkowych kart do jej ulepszania w miarę postępowania rozgrywanej właśnie kampanii. Być może to wasza pierwsza przygoda z Horror w Arkham...
The Innsmouth Conspiracy, the sixth deluxe expansion for Arkham Horror: The Card Game, invites you to take your first steps in a twisting, time-jumping tale, starting with the campaign’s first two scenarios included in this expansion. From the heart of...
Nightmares and apocalyptic visions have plagued novelist Gloria Goldberg for her entire life. Although she learned to exorcise her terrors onto the page, she has never revealed the inspiration for her weird tales, not even to fellow author Jamie Galbraith...
Since awakening in a dank and dismal pit on the Atlantic coast, your memories of your time in Innsmouth have been scattered and difficult to piece together. Why did you come to the town of Innsmouth? What exactly transpired between your arrival and your...
Within the Devil Reef Mythos Pack, you’ll find the next scenario of the tangled campaign unfolding around the events of The Innsmouth Conspiracy for Arkham Horror: The Card Game. You’ll flashback to your voyage out to Devil Reef three weeks ...
Strap in for a breakneck race to the finish with the Esoteric Order of Dagon in hot pursuit with Horror in High Gear, the third Mythos Pack in The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game! Vehicles surge to the forefront in this expansion ...
W Diabelskiej Rafie odkryjecie kolejny rozdział zawiłej historii Zmowy nad Innsmouth. Zanurzcie się we wspomnieniach waszej mającej miejsce trzy tygodnie wcześniej wyprawy ku Diabelskiej rafie – gdy zwiedzaliście te rzekomo nawiedzane przez złe moce wyspy, ...
W nowym samodzielnym scenariuszu Horror w Arkham: Gra karciana - Wojna Zewnętrznych Bogów Arkham wstrząśnie rozgrywający się w Ameryce Północnej, lecz zagrażający całemu światu konflikt pomiędzy trzema zwaśnionymi kultami. Wojujące frakcje dążą ...