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That's where the ready-to-play Dungeon Fantasy Roleplaying Game comes in. It harnesses the customizing power of the award-winning Generic Universal RolePlaying System (GURPS), and streamlines it so you have exactly what you need to take fully-realized ...
Gloomhaven is a cooperative game of tactical combat in a unique, evolving fantasy world. Each player will assume the role of a hardened mercenary with their own personal motives. Together, players will fight through a campaign of scenarios that reacts and...
Gloomhaven is a cooperative game of tactical combat in a unique, evolving fantasy world. Each player will assume the role of a hardened mercenary with their own personal motives. Together, players will fight through a campaign of scenarios that reacts and...
A mysterious diviner brings dark portents and terrifying new foes. Join her on a 20-scenario quest to explore the history of Gloomhaven and prevent a looming catastrophe, or enlist the Diviner's help in pursuing your own quests...
Gloomhaven: Jaws of the Lion is a fully cooperative campaign game of tactical combat in a unique fantasy world. Players will assume the roles of hardened mercenaries and work together to fight through a campaign full of choices, challenges, and twists. ...
GURPS Basic Set: Campaigns combines information from the Third Edition GURPS Basic Set and GURPS Compendium II -- plus our new core setting, with infinite possibilities for timeline-hopping adventure! (You don't have to play in the core setting...
GURPS Basic Set: Characters combines information from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! Contains everything you need to create and play a GURPS Fourth Edition character...
Powerful Spirits have existed on this isolated island for time immemorial. They are both part of the natural world and - at the same time - something beyond nature. Native Islanders, known as the Dahan, have learned how to co-exist with the spirits, but with ...
How can the Spirits drive the invaders back to their boats and off our island? We must grow, change, and find new paths - if we stay as we are, we shall die, and the Island with us. Bring forth the natural chaos, and let our new ways be of both Branch and Claw!