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Coimbra to przepięknie ilustrowana gra optymalizacyjna, która odkrywa nowe możliwości kryjące się w mechanice zarządzania kośćmi. Innowacyjny sposób ich dystrybucji i fakt, że oprócz ich wartości liczy się także ich kolor, sprawia ...
In Assault of the Giants players send their giants out to wage war on each other and the small folk, but the game's real strategy lies in each player's ability to pursue their giant race's unique agenda, not only through combat but also through clever cardplay...
Era: Medieval Age serves as the spiritual successor to Roll Through the Ages. While Roll Through the Ages was a pioneer for roll-and-write-style games, Era is a pioneer for roll-and-build! ...
Kharnage is a fast, fun and fighting game in which you are the warchief of the mighty humans, the strong (and alcoholic) dwarves, the amazing horde of goblins, or the ferocious orcs (and their giant!). Your goal in Kharnage is to take control of the strategically essential...
Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant is a singularly unique trading and negotiation game for 4-9 players. In this game, where play is almost all simultaneous, each unique and asymmetrical race must trade and negotiate with ...
Command your ship, recruit new crew members, earn experience points, and use your skills to confront the challenges of the Star Trek Universe. Explore and face a variety of challenges on a randomly built Space Map using the Venture Tile System...
The Return of Khan is the first expansion for Star Trek: Frontiers. In this expansion, players will be able to control the U.S.S. Enterprise-A under the command of James T. Kirk while he seeks to restore his crew and defeat the tyrant Khan...
You are one of the Time Barons, shadowy figures who have shaped mankind's destiny since the dawn of time. People are simply pawns in your quest to defeat the other barons and become ruler of a unified human race. War, religion, technology: all will be used ...
A real-time war game! Valyance and Firebrand have gone to war! Units clash in the skirmishes, but the fight is gritty: you have little time to think and plan as sand timers dictate the activation of your units. When a unit moves, attacks, cast spells, or uses a special ...